In development · one person · one ship
Dev blog
Notes from building Starship CEO on my own: the systems that turned out to be one system, the things that broke, and the arguments with my AI pair. RSS.
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That requires an update...
A few days ago I wrote about the troubles I went through to create a proof of concept for a new hull idea. In today's blog: How I threw out everything, again, and ended up with what I wanted, but completely different.
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That was the easy part
so... this now looks good... However... This was the easy part of the challenge..." I told Claude, after about two days of trying to get a working POC.
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The refactor which you knew that would come
Today I finally pushed a commit to the master branch, which is the work of about two to three weeks of refactoring. Superjeeeej!
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A bit about GameObjects
A bit about GameObjects. I nearly have none of them. Thanks for coming to my TEDx talk.
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Alive but dead?
In today's dev blog: Why isn't my engineer moving anymore? Oh, and pathfinding. A lot of pathfinding.
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Why is a cat like a condenser?
I am building a game, and this is my first devblog. In it, I'll try to take you with me on the journey of writing a game like Starship CEO. Today: why is a cat behaving like a condenser?